AI Insights · Timothy · July 2022
Top 5 Stickman Games Performance in Kenya - Q2 2022
In Q2 2022, the top 5 Stickman games in Kenya showed varied trends in weekly downloads, revenue, and active users on a unified platform. Data from Sensor Tower highlights these performance metrics.
In Q2 2022, the top 5 Stickman games in Kenya exhibited diverse trends in weekly downloads, revenue, and active users on a unified platform. Here's a closer look at the performance of each game, based on data from Sensor Tower.
Anger of stick 5 : zombie experienced fluctuating weekly downloads, starting at around 2.4K in late March and dropping to 758 by mid-June, before rebounding to 1.4K by the end of June. Weekly revenue was minimal, peaking at $2 in early June. The game’s weekly active users saw a decline from 8.2K at the beginning of the quarter to 3.8K by mid-June, with a slight recovery to 5.3K by the end of the quarter.
Stick Party 234 MiniGames maintained a relatively stable download rate at the start of the quarter, with numbers around 1.8K, but saw a significant drop to 582 by mid-June, climbing back to 1.1K by the end of the quarter. The game did not generate any revenue. Weekly active users started strong at 13K, peaking at nearly 15K in mid-April, and then declined to 9.1K by mid-June, before rising again to 11.3K by the end of June.
Stickman Warriors showed a steady download trend, starting at 1K in late March, dipping slightly, and then climbing to 1.3K by the end of June. Revenue was minimal, with the highest being $6 at the beginning of the quarter. Active users increased from 5.7K in late March to 7.2K by late May, followed by a decline to 5.3K by mid-June and a rise to 6.6K by the end of the quarter.
Stick War: Legacy had a stable download rate, starting at 994 and ending at 713, with a notable increase to 978 in late May. Revenue peaked at $39 in late May. The game’s active users saw minor fluctuations, starting at 3.7K and peaking at 4K in mid-April, before stabilizing around 3.1K by the end of June.
Stick vs Craftman experienced modest download numbers, beginning at 889 and ending at 773, with a dip to 472 in early June. The game did not generate any revenue. Active users started at 1.6K, with a minor peak at 1.8K in early April, followed by a dip to 976 in mid-June, and then rising to 1.4K by the end of June.
For more detailed insights and further analysis, visit Sensor Tower.